3-Gun Match October 22, 2005
This event attracts many shooters so be sure and sign
up early.
Click here for Entry
Form.
Complete 3-gun rules are below.
Tac Pro Shooting Center 3 Gun Match Q & A
Cold range rules:
All weapons are to be unloaded prior to the commencement
of the match. Loading/
Unloading of weapons will be performed only under the
direction of a Range Officer. All handguns must be unloaded,
hammer down and holstered at ALL TIMES, except
when directed to load and shoot a stage by a range officer.
Long guns must be unloaded and cased, or unloaded with
action open and carried muzzle up
or down, except when directed to load and shoot
a stage by a range officer. Safe areas for gun handling
will be provided on each range. A safe area is expressly
provided for the unsupervised handling of firearms and
may be used by anyone at any time. No ammunition will
be allowed at any time in a safe area.
Can you give me a description of
the match?
This is a three gun tactical match. It will utilize rifle,
shotgun, and handgun. The stages will not be published
prior to the match. These stages will strive to present
realistic use of the firearms involved, as needed in a
tactical environment. Some may refer to this as a "Combat"
match. The stages will attempt to portray a defensive
or offensive situation in which use of firearms is an
appropriate solution.
How many stages of fire?
There will be five to six stages. There may be stages
where more than one firearm is used.
What kind of handgun, rifle and
shotgun will I need?
HANDGUN: Any safe and serviceable handgun of a minimum
caliber of 9mm/.38 Special. The following are expressly
not allowed on handguns: compensators, optical or electronic
sights, ported barrels.
RIFLE: Any serviceable and safe rifle, in a minimum caliber
of .223. Semi-autos, bolt actions, lever actions etc.
will compete evenly. Slings may be used, but must remain
on the rifle at all times. Bipods will NOT be allowed.
Iron sights and optical or electronic sights may be used.
There will be two categories for rifle competition. Shooters
using open, iron-sighted rifles will compete in a separate
category from those using optical sights. (Anything with
glass is an optical sight, whether battery powered, tritium
powered, magnified or not) We will attempt to set up a
course of fire that tests the operator more than the equipment.
But realistically, semi-autos will usually be easier to
use in any action scenario. Ranges will be from as close
as 10 yards to as far as 300 yards.
SHOTGUN: Any serviceable and safe shotgun, a minimum of
20 gauge, may be used. Optical or electronic sights are
NOT ALLOWED. The shotgun MAY NOT be loaded with more than
8 rounds at any time.
Swapping of guns or accessories during the match:
No swapping of firearms will be allowed. You may only
use one handgun, one shotgun, and one rifle during the
match. The configuration of each (sights, slings, holsters,
etc.) may not be changed between stages. The only exception
is changing chokes in the shotgun. If a firearm breaks
or otherwise becomes unserviceable, you may change to
another of a similar configuration and identical action
type after informing the match director.
What is a power factor?
Power factor is a number derived by multiplying the weight
of the bullet in grains by the velocity in feet per second
and dividing the result by 1,000. For example, a 9mm 115
grain bullet at a velocity of 1,150 feet per second works
out thus: 115 x 1,150 = 132,250 132,250 / 1,000 = 132.25
power factor A minimum power factor requirement of 125
means that any handgun ammunition that does not meet the
minimum of 125 will not be allowed to shoot for score.
What are IDPA-type holster requirements?
The exact description of IDPA requirements for holsters
are posted on the IDPA Website at http://www.idpa.com/rulebook5-2-01/rulebook_new.htm
under the heading "EQUIPMENT". It states: All equipment
used in Defensive Pistol matches must meet the following
simple guidelines; equipment must be practical for self-defense
use, concealable, suitable for all day continuous wear
and must be worn in a manner that would be appropriate
for all day continuous wear. The match director will be
REQUIRED to disallow any equipment that does not meet
these simple criteria. If you wouldn't carry it to defend
yourself, you can't shoot or use it in Defensive Pistol
competition. If you are caught using equipment that is
not in the guidelines set forth and not in the spirit
of Defensive Pistol "PURPOSE", and the Match Director
is convinced you did so to gain competitive advantage,
you will be disqualified from the entire match. For the
purposes of this match, we are a bit more lenient. Any
belt holster that is not designed specifically as a competition
holster is allowed. No shoulder holsters or cross-draw
holsters that require the pistol to point to the rear
will be allowed. Be aware that the handgun MUST be worn
during all stages.
What kind of ammo will I need?
Handgun: Serviceable and safe ammunition that at least
meets the minimum power factor requirement. Most bullet
types (FMJ, JHP, SWC, etc.) are fine. Please,
no armor piercing ammo as much shooting will be
done on steel targets.
Rifle: Most bullet types (FMJ, JHP, JSP, etc.) are fine.
Please, no armor piercing ammo
as much shooting will be done on steel targets.
Shotgun: Birdshot slugs and buckshot may be used. No
steel shot as it may bounce back at the competitor.
Most of the shotgun targets will be reactive steel.
What type of targets will be used?
Cardboard targets and reactive steel targets in several
shapes and sizes. The steel targets must fall to score.
How will the match be scored?
A modified version of IDPA's run-time plus penalty time.
For each stage, each target must be engaged to solve a
shooting problem. Steel targets must fall to be considered
neutralized. Cardboard targets: Each target must have
a designated number and placement of hits to be considered
neutralized. Targets not neutralized will incur a penalty.
If the target is not hit a stiffer penalty is added to
the total run time. If a target is not engaged an even
stiffer penalty is added to the total run time.
If the competitor engages in what
the range officer identifies as "blatant gamey or unsportsmanlike
conduct" a Failure To Do Right penalty may be levied,
which will be an extreme time penalty.
Safety and range officer rulings:
Each stage will have a designated range officer who
will be primarily responsible for the conduct of the stage.
The range officer's rulings on safety violations are final
and not subject to arbitration. Any issues of proper scoring
may be protested to the match director for a final decision.